the story of half life
hey mok here is a treat for you... if you can consider it a treat....
The Half-Life Story
The majority of Half-Life's storyline was written by Marc Laidlaw, Valve Software's resident wordsmith and author of novels such as Dad's Nuke, Kalifornia, and The 37th Mandala.
Deep in the bowels of the Black Mesa Research Labs, a decommisioned missile base, a top secret project is underway. Information about the project is strictly on a "need-to-know" basis, and as a low level research associate you (Gordon Freeman) "need to know" very little. Each morning you ride the train to work from the employee dorms, you put on your environmental protection suit, you enter the test chamber, and you run stress tests on whatever odd devices have been delivered from some other nameless part of the Black Mesa compound.
But this morning is different. This morning, your test lab is suddenly the most important place on Earth-because something is going seriously wrong. Maybe it's sabotage-maybe it's an accident. Whatever the reason, reality is getting all bent out of shape. One minute you're doing your job, pressing buttons. The next thing you know, you're staring into an alien world. Something huge with too many arms is taking a bite out of your partner's face. An explosion of unearthly light....then darkness.
Disaster. Sirens wailing. People screaming. And everywhere you turn, people are dying--being eaten. Monsters are everywhere. Monsters--there's no better word for them. You head for the surface, to get the hell away from ground zero, but the usual routes are unpassable--damaged by the disaster, infested with headcrabs and houndeyes and increasingly larger and hungrier creatures. Madness is the order of the day. You enlist the help of traumatized scientists and trigger-happy guards to get through high security zones, sneaking and fighting your way through riuned missle silos and Cold War cafeterias, through darkened air ducts and subterranean railways where you must ride a missle transport sled straight into the jaws of slavering nightmare. When you finally come in sight of the surface, you realize the aliens aren't your only enemies--for now the government forces have arrived with heavy-weapons goons, squadrons of ruthless containment troops, and stealthy assassin gals. Their orders seem to be that when it comes to Black Mesa labs, nothing must get out alive....and especially not you, the guy who made it all go bad. So much for the cavalry.
When your own species turns against you, where do you turn? You've uprooted a bunch of nasty government secrets. You've found a portal to another world, and an alien light comes shining through. Can it get any worse over there? Some things you just have to see for yourself.
The Half-Life Story
The majority of Half-Life's storyline was written by Marc Laidlaw, Valve Software's resident wordsmith and author of novels such as Dad's Nuke, Kalifornia, and The 37th Mandala.
Deep in the bowels of the Black Mesa Research Labs, a decommisioned missile base, a top secret project is underway. Information about the project is strictly on a "need-to-know" basis, and as a low level research associate you (Gordon Freeman) "need to know" very little. Each morning you ride the train to work from the employee dorms, you put on your environmental protection suit, you enter the test chamber, and you run stress tests on whatever odd devices have been delivered from some other nameless part of the Black Mesa compound.
But this morning is different. This morning, your test lab is suddenly the most important place on Earth-because something is going seriously wrong. Maybe it's sabotage-maybe it's an accident. Whatever the reason, reality is getting all bent out of shape. One minute you're doing your job, pressing buttons. The next thing you know, you're staring into an alien world. Something huge with too many arms is taking a bite out of your partner's face. An explosion of unearthly light....then darkness.
Disaster. Sirens wailing. People screaming. And everywhere you turn, people are dying--being eaten. Monsters are everywhere. Monsters--there's no better word for them. You head for the surface, to get the hell away from ground zero, but the usual routes are unpassable--damaged by the disaster, infested with headcrabs and houndeyes and increasingly larger and hungrier creatures. Madness is the order of the day. You enlist the help of traumatized scientists and trigger-happy guards to get through high security zones, sneaking and fighting your way through riuned missle silos and Cold War cafeterias, through darkened air ducts and subterranean railways where you must ride a missle transport sled straight into the jaws of slavering nightmare. When you finally come in sight of the surface, you realize the aliens aren't your only enemies--for now the government forces have arrived with heavy-weapons goons, squadrons of ruthless containment troops, and stealthy assassin gals. Their orders seem to be that when it comes to Black Mesa labs, nothing must get out alive....and especially not you, the guy who made it all go bad. So much for the cavalry.
When your own species turns against you, where do you turn? You've uprooted a bunch of nasty government secrets. You've found a portal to another world, and an alien light comes shining through. Can it get any worse over there? Some things you just have to see for yourself.